Post by grey on May 20, 2008 14:25:11 GMT -8
Name: Isra (EES-rah)
Gender: Female
Age: 15
Rank: Trader, Candidate-to-Be
Slender yet touched with full feminine curves, on the short side at 5'4 yet not dainty enough to be petite, Isra might be considered average if her frame were all a person considered. She holds herself with confidence rare in a girl of her turns, with a slow and quiet grace that seems studied but comes naturally and delicate hands and feet emphasized by smooth motions. Heavy locks of sepia brown fall straight and sleek to the middle of her back, silky strands caught back from her face into intricate barrettes when not free to tumble as they will. Smooth skin is Caminar-dark, eyes of warm chestnut are almond-shaped, set at an angle in her oval face and fringed by thick black lashes beneath high-arched brows. Soft and full, her mouth pouts even in repose, slow to bloom into a gradual smile that hints at secrets her veiled eyes promise to keep. Long of neck and limb, she holds herself with confidence rare in a girl of her turns, with a slow and quiet grace that seems studied but comes naturally and delicate hands and feet emphasized by smooth motions.
She prefers bright colors that contrast pleasantly to her dusky skin, mango, teal, raspberry and indigo. Layered skirts and colorful scarves are paired with peasant blouses or light sweaters, a mix of shades skillfully blended to something bright but short of garish. Her father's more delicate jewelry graces fingers, wrist or throat often and simple hoops dangle from her ears.
Isra is far more outwardly subdued than many of her Caminar brethren. She is slow to speak, slow to smile, slow to frown - in all, controlled and quiet, bringing peace along with the tinkling of the bracelets she wears. Beneath this calm exterior though, the waters are both deep and swirling. What she feels she feels deeply, so much so that her outer stillness is often a guard against missteps, either her own or that of others.
Isra tends to finish what she starts but in her own time, that same easy pace that seems to govern everything in her life. She is intelligent, with the capacity to be as driven as her father but without a focus for it. Her father's daughter, while she claims to follow the morals of the Caminar as their culture dictates, but strains inwardly against the rigid boundaries that favor the men. As she grows older it only gets worse, a restlessness and a desire for her own place that traveling with her uncle's caravan, surrounded by favored male cousins can't quite fulfill.
Her mother and younger brother died of a sudden illness when Isra was six. It was a pivotal moment, even if remembered only through the haze of time now. Not only did it change her lighthearted father and her environment as the widower and his daughter joined up with family instead of being on their own, but it left her withdrawn and subdued. Her aunt tried to be a female role model, but of course it is never quite the same. With rambunctious boys as her only companions, Isra withdrew further yet, seeking to learn embroidery and herbs and cooking from Mela and the wiles of trading from her father, quickly growing older than her turns.
Now as she nears the age of maturity, she plans (if such loose imaginings can be termed plans) to arrange to study with a sabedoria during this year's gather, and eventually to find a suitable husband like all Caminar girls. Though she has learned much from her aunt, deep down finds it somewhat frivolous and would rather be doing something of use. If there had been a sabedoria with her family, perhaps her mother and brother would be with them still. One can never change the past, but at least perhaps she can fashion for herself some kind of future.
Desired Colors & Why: Gold: Isra does have the inner strength to ride gold, and it would further cement relations between the Weyr and the Caminar. I would like the chance to roleplay through the way that these sudden expectations and the pressure to someday lead would affect her. I'm finding this question hard to answer since I'm not exactly sure how plotline are going to unfold (or really, I'm not sure at all!) but I think it would be fun and would like to leave the option open. As time gets closer I will probably have a better answer for this.
Green: Isra already feels like she doesn't quite fit in with the culture that she is in, and she isn't going to fit in at the Weyr, with the plantada any better. Why not just continue this theme and put her on a green, which girls don't impress? Character torture! I do think she has the solid core that will allow her to deal with whatever comes of this controversy without totally losing it. And again, it sounds like it would be a really interesting story arc to pursue.
With all of this I'd like to say I'm also totally open to not impressing at all. I know that both of these slots are very limited and I'm excited to see what comes, regardless of dragons involved.
Male Honorific: N/A
Requests:
I trust the pair of you to come up with something fantastic that will play into your evil, gleeful games! I would like a strong personality that will give me a lot to play off of. And I like if the name relates to something, that it not be too terribly obvious (Violeth based off of violet, for a lame example).
Have you read Game Philosophy and The Rules of Tempus Fugit?
Yes
Gender: Female
Age: 15
Rank: Trader, Candidate-to-Be
Physical Description
Slender yet touched with full feminine curves, on the short side at 5'4 yet not dainty enough to be petite, Isra might be considered average if her frame were all a person considered. She holds herself with confidence rare in a girl of her turns, with a slow and quiet grace that seems studied but comes naturally and delicate hands and feet emphasized by smooth motions. Heavy locks of sepia brown fall straight and sleek to the middle of her back, silky strands caught back from her face into intricate barrettes when not free to tumble as they will. Smooth skin is Caminar-dark, eyes of warm chestnut are almond-shaped, set at an angle in her oval face and fringed by thick black lashes beneath high-arched brows. Soft and full, her mouth pouts even in repose, slow to bloom into a gradual smile that hints at secrets her veiled eyes promise to keep. Long of neck and limb, she holds herself with confidence rare in a girl of her turns, with a slow and quiet grace that seems studied but comes naturally and delicate hands and feet emphasized by smooth motions.
She prefers bright colors that contrast pleasantly to her dusky skin, mango, teal, raspberry and indigo. Layered skirts and colorful scarves are paired with peasant blouses or light sweaters, a mix of shades skillfully blended to something bright but short of garish. Her father's more delicate jewelry graces fingers, wrist or throat often and simple hoops dangle from her ears.
Personality
Isra is far more outwardly subdued than many of her Caminar brethren. She is slow to speak, slow to smile, slow to frown - in all, controlled and quiet, bringing peace along with the tinkling of the bracelets she wears. Beneath this calm exterior though, the waters are both deep and swirling. What she feels she feels deeply, so much so that her outer stillness is often a guard against missteps, either her own or that of others.
Isra tends to finish what she starts but in her own time, that same easy pace that seems to govern everything in her life. She is intelligent, with the capacity to be as driven as her father but without a focus for it. Her father's daughter, while she claims to follow the morals of the Caminar as their culture dictates, but strains inwardly against the rigid boundaries that favor the men. As she grows older it only gets worse, a restlessness and a desire for her own place that traveling with her uncle's caravan, surrounded by favored male cousins can't quite fulfill.
Background
Her mother and younger brother died of a sudden illness when Isra was six. It was a pivotal moment, even if remembered only through the haze of time now. Not only did it change her lighthearted father and her environment as the widower and his daughter joined up with family instead of being on their own, but it left her withdrawn and subdued. Her aunt tried to be a female role model, but of course it is never quite the same. With rambunctious boys as her only companions, Isra withdrew further yet, seeking to learn embroidery and herbs and cooking from Mela and the wiles of trading from her father, quickly growing older than her turns.
Now as she nears the age of maturity, she plans (if such loose imaginings can be termed plans) to arrange to study with a sabedoria during this year's gather, and eventually to find a suitable husband like all Caminar girls. Though she has learned much from her aunt, deep down finds it somewhat frivolous and would rather be doing something of use. If there had been a sabedoria with her family, perhaps her mother and brother would be with them still. One can never change the past, but at least perhaps she can fashion for herself some kind of future.
Candidates
Desired Colors & Why: Gold: Isra does have the inner strength to ride gold, and it would further cement relations between the Weyr and the Caminar. I would like the chance to roleplay through the way that these sudden expectations and the pressure to someday lead would affect her. I'm finding this question hard to answer since I'm not exactly sure how plotline are going to unfold (or really, I'm not sure at all!) but I think it would be fun and would like to leave the option open. As time gets closer I will probably have a better answer for this.
Green: Isra already feels like she doesn't quite fit in with the culture that she is in, and she isn't going to fit in at the Weyr, with the plantada any better. Why not just continue this theme and put her on a green, which girls don't impress? Character torture! I do think she has the solid core that will allow her to deal with whatever comes of this controversy without totally losing it. And again, it sounds like it would be a really interesting story arc to pursue.
With all of this I'd like to say I'm also totally open to not impressing at all. I know that both of these slots are very limited and I'm excited to see what comes, regardless of dragons involved.
Male Honorific: N/A
Requests:
I trust the pair of you to come up with something fantastic that will play into your evil, gleeful games! I would like a strong personality that will give me a lot to play off of. And I like if the name relates to something, that it not be too terribly obvious (Violeth based off of violet, for a lame example).
Have you read Game Philosophy and The Rules of Tempus Fugit?
Yes