Post by Nocens Monstrum on Sept 22, 2008 9:51:10 GMT -8
Name: Hester
Gender: Female
Age: 26 turns.
Rank: Journeyman weaver.
There is a distinct warmth in Hester. Maybe it's in where she comes from, the warm glow baked into her skin from turns under Boll's sun. It isn't necessarily a tan, just an inherent olive hue. While most of those of the same origin have darker features, the color of her hair is about the only part of her loyal to that code. It's dark, deep brown and curls toward the ends that stop at her shoulder blades; a small wooden clip holds most of it back away from her face, leading it to trail down her back. Her eyes aren't likewise colored. Pale grey, they're slanted and an interesting shape. The rest of her face is pretty, a small nose with a slight upturn and a nice mouth, but the true inspiration for whatever attention she might attract lies in her quick, easy smile. She possesses a slender, lithe frame with modest curves and long legs and wears a delicate flower perfume that follows her around and stays behind when she's gone. She's 28 Turns, 3 months, and 11 days.
She took her home's fashion with her upon moving to colder climates. Bright fabrics and patterns and colors make up her wardrobe. Her skill is clearly in putting together outfits; she's always immaculately dressed, either in her own creations or someone else's, and she's careful to show a craftsman's label wherever she can. She's stylish, that's all there is to it. A journeyman's knot there on her shoulder marks her rank and, with the appropriate colors, her craft: weaver.
Hester is above all things very much aware of her role in society. Women do not take a journeyman rank lightly in this day and age, and to be at all times on your best behavior as well as on your guard is to be successful. She didn't get where she is for nothing. Well-read, well-spoken and attractive, she certainly possesses the necessary means for survival so long as she holds her calm and doesn't speak out of turn, two points she has a difficult time with. Still, she keeps her demeanor poised, a calm lake that seethes gently whenever someone calls her 'dear'.
Hester was born to a reputable weaver in the crafthall and, from what she hears, a bronzerider. Her mother's skills lay in creating new fashion for the starving lords and ladies of the world who could, and would, afford to wear expensive clothing any day of the year. Her father's direct and sudden departure from the picture when she was born has left her with a bitter taste for his kind, one she continues to this day.
Her life at the hall was typical carried out like a system, Hester being the analytical sort from a young age. Little Hester took to learning like a bird to the sky, attended lessons as the most studious of students and, as was expected, filed in with the other apprentices when the time came. As she grew she demonstrated a talent for design and more than that, she was good. When she walked the tables she was only eighteen, young for her new rank, and she'd learn that the world and its men didn't really take well to a woman advancing so, even if it was in a craft that suited her as a female. There were, on more than a few occasions, those who were very verbal about their opinions regarding her promotion; Hester was surprised to find that most of them were /not/ men, but women. The other women in her craft were proud of her, but there were some Hold -born and -bred who did not agree with a woman slicing her way through the ranks. Ambition, they thought, was for the men.
Hester learned early on how to brush it off and soon she was most adept at it, had put together a calm face to wear while such opinions were being flung about all around her. At that point she'd found a niche in the more aesthetic aspect of fashion and now specializes in making her own clothing, experimenting with fabrics and providing her services as a professional style consultant. She'd also been given her first circuit, one that would take her through Telgar's territory, to end in a stay at the Weyr itself. This was against Hester's wishes, she would have rather stayed at the Hall. Weyrs are where dragonriders live, she'd be surrounded by them. But obedience comes with advancement, should one desire to advance; she did, especially if it meant it would cause such a stir. There's no such thing as bad publicity, afterall.
Unfortunately, the time of her final destination coincided with the Caminar and their residing within Telgar's walls. She never would have expected to find them there and was quite surprised to see the Weyr so crowded. But the world's events weren't lost on her, she knew only too well about the missing children and the blame on the nomadic family. Her opinions to this point when it comes to the travellers and their families, and the Weyr, and those who would send any of Pern's people to shelter in hiding have been kept to herself. Only time will tell if calm, collected Hester has something to say or not.
Have you read Game Philosophy and The Rules of Tempus Fugit?
Yes
Gender: Female
Age: 26 turns.
Rank: Journeyman weaver.
Physical Description
There is a distinct warmth in Hester. Maybe it's in where she comes from, the warm glow baked into her skin from turns under Boll's sun. It isn't necessarily a tan, just an inherent olive hue. While most of those of the same origin have darker features, the color of her hair is about the only part of her loyal to that code. It's dark, deep brown and curls toward the ends that stop at her shoulder blades; a small wooden clip holds most of it back away from her face, leading it to trail down her back. Her eyes aren't likewise colored. Pale grey, they're slanted and an interesting shape. The rest of her face is pretty, a small nose with a slight upturn and a nice mouth, but the true inspiration for whatever attention she might attract lies in her quick, easy smile. She possesses a slender, lithe frame with modest curves and long legs and wears a delicate flower perfume that follows her around and stays behind when she's gone. She's 28 Turns, 3 months, and 11 days.
She took her home's fashion with her upon moving to colder climates. Bright fabrics and patterns and colors make up her wardrobe. Her skill is clearly in putting together outfits; she's always immaculately dressed, either in her own creations or someone else's, and she's careful to show a craftsman's label wherever she can. She's stylish, that's all there is to it. A journeyman's knot there on her shoulder marks her rank and, with the appropriate colors, her craft: weaver.
Personality
Hester is above all things very much aware of her role in society. Women do not take a journeyman rank lightly in this day and age, and to be at all times on your best behavior as well as on your guard is to be successful. She didn't get where she is for nothing. Well-read, well-spoken and attractive, she certainly possesses the necessary means for survival so long as she holds her calm and doesn't speak out of turn, two points she has a difficult time with. Still, she keeps her demeanor poised, a calm lake that seethes gently whenever someone calls her 'dear'.
Background
Hester was born to a reputable weaver in the crafthall and, from what she hears, a bronzerider. Her mother's skills lay in creating new fashion for the starving lords and ladies of the world who could, and would, afford to wear expensive clothing any day of the year. Her father's direct and sudden departure from the picture when she was born has left her with a bitter taste for his kind, one she continues to this day.
Her life at the hall was typical carried out like a system, Hester being the analytical sort from a young age. Little Hester took to learning like a bird to the sky, attended lessons as the most studious of students and, as was expected, filed in with the other apprentices when the time came. As she grew she demonstrated a talent for design and more than that, she was good. When she walked the tables she was only eighteen, young for her new rank, and she'd learn that the world and its men didn't really take well to a woman advancing so, even if it was in a craft that suited her as a female. There were, on more than a few occasions, those who were very verbal about their opinions regarding her promotion; Hester was surprised to find that most of them were /not/ men, but women. The other women in her craft were proud of her, but there were some Hold -born and -bred who did not agree with a woman slicing her way through the ranks. Ambition, they thought, was for the men.
Hester learned early on how to brush it off and soon she was most adept at it, had put together a calm face to wear while such opinions were being flung about all around her. At that point she'd found a niche in the more aesthetic aspect of fashion and now specializes in making her own clothing, experimenting with fabrics and providing her services as a professional style consultant. She'd also been given her first circuit, one that would take her through Telgar's territory, to end in a stay at the Weyr itself. This was against Hester's wishes, she would have rather stayed at the Hall. Weyrs are where dragonriders live, she'd be surrounded by them. But obedience comes with advancement, should one desire to advance; she did, especially if it meant it would cause such a stir. There's no such thing as bad publicity, afterall.
Unfortunately, the time of her final destination coincided with the Caminar and their residing within Telgar's walls. She never would have expected to find them there and was quite surprised to see the Weyr so crowded. But the world's events weren't lost on her, she knew only too well about the missing children and the blame on the nomadic family. Her opinions to this point when it comes to the travellers and their families, and the Weyr, and those who would send any of Pern's people to shelter in hiding have been kept to herself. Only time will tell if calm, collected Hester has something to say or not.
Have you read Game Philosophy and The Rules of Tempus Fugit?
Yes