Post by Omnia Munda on Nov 4, 2008 13:10:20 GMT -8
Hey folks. As you have probably noticed, we're having a hard time keeping Tempus Fugit running in accordance with its goals. As such, we will be closing Tempus Fugit effective November 7, 2008. The boards will remain open for folks to post even after that date, so if you wish to pursue scenes with your existing characters you may certainly do so, but no new plots will be designed or run, and no new applications will be accepted.
We welcome players to write scenes or vignettes 'ending' their characters' stories if they like. Feel free to take liberties with the canon of the game in writing these endings - not everyone's need match. The Pern of Tempus Fugit exists in many different timelines, after all. ;)
Some background for the curious: When Tabula Rasa and I opened the game, we envisioned a Pern game focused on the effects of time travel taken to the extreme. We designed two groups of Pernese people who would perceive time discrepancies (paradox) in a more conscious, affected way than the people in Anne's books (who don't even know that time was changed, because the world 'always was that way', whenever changes in the timeline occur).
We also designed two individuals, members of the mysterious Eridani race, with the ability to influence - control, even - certain members of one of these groups of people. You may have guessed that Duarte, J'fel, and Rosé have all at times been under this control, and conversed with the PCs during such influence.
These individuals had their own goals for the world of Pern - goals at conflict with one another. Our names - "Clean Slate" and "All Pure" - were not chosen at random! Over time, with the unwitting help of PCs, they sought to change Pern for 'the better'. Their goals would have seen the PCs setting into motion events that might obliterate dragonkind, humankind, or even Thread on Pern... if the PCs agreed. Eventually, we believe the PCs would have got wise to these manipulations, and discovering the true natures of these individuals would have become the focus of the game.
Between us, Invisible and I have considerable experience with high-concept plots and tabletop-style RPGs. Unfortunately, after some effort, we have come to the conclusion that the forum venue just isn't the right way to run this kind of campaign. Player turnover, relatively slow response time and a focus on personal storytelling are all features of the forum format that make for excellent character development but do not help with large-scale campaigns. In short, Tempus Fugit can't be what we wanted it to be - and this is the fundamental reason for the closure of the game.
I would like to thank Tabula Rasa and Invisible for their respective help running the game. We also want to thank all of you who stuck it out throughout TF's (short) life, who made our hatching and initial plot arc successful, and who have just been a ton of fun to play with. We'll see you around. :)
We welcome players to write scenes or vignettes 'ending' their characters' stories if they like. Feel free to take liberties with the canon of the game in writing these endings - not everyone's need match. The Pern of Tempus Fugit exists in many different timelines, after all. ;)
Some background for the curious: When Tabula Rasa and I opened the game, we envisioned a Pern game focused on the effects of time travel taken to the extreme. We designed two groups of Pernese people who would perceive time discrepancies (paradox) in a more conscious, affected way than the people in Anne's books (who don't even know that time was changed, because the world 'always was that way', whenever changes in the timeline occur).
We also designed two individuals, members of the mysterious Eridani race, with the ability to influence - control, even - certain members of one of these groups of people. You may have guessed that Duarte, J'fel, and Rosé have all at times been under this control, and conversed with the PCs during such influence.
These individuals had their own goals for the world of Pern - goals at conflict with one another. Our names - "Clean Slate" and "All Pure" - were not chosen at random! Over time, with the unwitting help of PCs, they sought to change Pern for 'the better'. Their goals would have seen the PCs setting into motion events that might obliterate dragonkind, humankind, or even Thread on Pern... if the PCs agreed. Eventually, we believe the PCs would have got wise to these manipulations, and discovering the true natures of these individuals would have become the focus of the game.
Between us, Invisible and I have considerable experience with high-concept plots and tabletop-style RPGs. Unfortunately, after some effort, we have come to the conclusion that the forum venue just isn't the right way to run this kind of campaign. Player turnover, relatively slow response time and a focus on personal storytelling are all features of the forum format that make for excellent character development but do not help with large-scale campaigns. In short, Tempus Fugit can't be what we wanted it to be - and this is the fundamental reason for the closure of the game.
I would like to thank Tabula Rasa and Invisible for their respective help running the game. We also want to thank all of you who stuck it out throughout TF's (short) life, who made our hatching and initial plot arc successful, and who have just been a ton of fun to play with. We'll see you around. :)